A 3d generalist by hobby and character technical artist by trade. Currently serving as freelancer with several studios.
I started 3d as an architectural visualizer in 2015, in that period I was doing elevation modeling and props modeling but soon deep inside I knew I had a soft corner for characters. So I started character modeling and gradually introduced to character animation. Then I discovered rigging, and I am obsessed with the process now.
Academically, I hold a Bachelor of Fine Arts in Painting with Visual Language and Computer Aided Design as minor. I also hold a Master in Peace Conflict & Human Rights Studies. So, I am a policy nerd too.
I started with 3ds Max, merged into Blender and Maya. I am also familiar with Marvelous Designer, Substance Painter, Zbrush, CC4; mGear, Advanced Skeleton and ngSkin Tools
Currently working as rigger on remote basis.
For my resume and reel, please hover over the profile picture....C'mon use a PC! Androids won't work.